The Legend of Zelda: Breath of the Wild is arguably the most innovative entry in the series thus far, positively shattering longstanding traditions by introducing a plethora of new ideas. One of the more minor, yet still notable, changes this time around was that Link’s characteristic green garb is not particularly easy to get ahold of and more or less takes the sideline in favor of the new Champion’s Tunic. Funnily enough, it seems that the decision for this is simply because the developers think it looks kind of lame.
At GDC, Satoru Takizawa—the game’s art director—explained part of the reason why Link’s pointy green hat isn’t all that prominent here, and he had this to say:
As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.
To combat this, he made the hat much longer in The Legend of Zelda: Twilight Princess, so that it would flap heroically in the wind, but that didn’t seem to work:
If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.
Then, in The Legend of Zelda: Skyward Sword, he more or less admitted defeat and tried to make it a much less noticeable part of the costume, mentioning that “we’re reaching our limits as to how we can make it look cool.”
What do you think? Should Link’s hat always be part of the character, or does he look fine without it? Do you think it’ll show up in the next Zelda? Drop us a comment in the section below