Hajime Tabata is perhaps already planning his next project, however that doesn’t imply he’s finished with Ultimate Fantasy XV. In actual fact, the sport will proceed to get updates all through 2018 and the event workforce is working to convey the sport on extra platforms, comparable to Microsoft’s upcoming Xbox One X console.

Talking to MCVUK, Tabata praised the by saying:

Personally, I don’t really feel that now we have reached the restrict [on consoles]. The Xbox One X is a extremely enticing console for builders. I really feel like I’ve all the time been ready for a strong Xbox like this.

We knew that the sport will use checkerboard rendering on Xbox One X. Now, Tabata added a tidbit on the goal body price:

I count on that we’ll have a body price of over 30fps as nicely.

The Recreation Director then switched subject on the upcoming Windows Edition, which is due early subsequent 12 months bringing a number of enhancements.

The console model, which required reconstruction from the very begin for each the sport itself and the engine, was greater than 100 occasions tougher.

Our purpose is to make gamers wish to play the PC model, even when they know concerning the console model. Furthermore, by pursuing the PC model, it led us to bettering our personal growth expertise. By collaborating with Nvidia, we weren’t simply capable of make a PC model of the sport; we have been capable of problem ourselves in guaranteeing that we had the most recent technological graphics.

We noticed this as a bonus for each the event workforce and the participant. Gamers will count on the sport to have advanced as a result of we’re offering a better high quality depiction than the present consoles on the market. If we’re capable of meet such calls for, then it provides that means to doing this within the first place.

One of many largest enhancements is the primary individual mode, at the moment unavailable on consoles. Right here’s why the builders have been keen so as to add it.

The largest motive [behind the first-person mode] was that we needed gamers who solely normally play first-person mode video games on PC to take an curiosity in FFXV. At the moment, now we have solely reached about 50 per cent [completion] on this mode, however we really feel the gameplay has a sure freshness to it and it’s been well-received amongst these within the growth workforce. In offering this mode, we wanted to make some massive changes, just like the participant character’s VFX, displayed animations and digital camera motion. Even now, we’re nonetheless making small, day by day changes.